![crimsonland 2003 crimsonland 2003](https://oldpcgaming.net/wp-content/gallery/crimsonland/Snap16_1.jpg)
![crimsonland 2003 crimsonland 2003](https://img.tamindir.com/ti_e_ul/canerdil/p/crimsonland_5_1920x1080.jpg)
We got angry reloader to top it off, and I was originally hoping for ammo maniac and man bomb, but I don't think it would have benefited us much. Originally posted by Cryton:Is there any way you could further increase the number of projectiles allowed on screen? I figured it would be impossible to die if my wife and I both hade mini rocket swarmers, my fav weapon and stationary reloader, but unfortunately all but two of my missles would get deleted shortly after I fired. I dodged and killed them all, but without her to back me up and the lost time from having to move gave the regular monsters the momentum to overwhelm me. Nests were a non-issue, regular enemies were kept back at the edges of the screen, spideroids were literally held in place until they were anhilated, but once the spiders that spit the little green shots showed up my wife didn't see it coming and died almost instantly. Perhaps its a bug, and only missles are capped? Oddly, it seemed like angry reloader operated fine, and we were still getting the same reduced number of missles out.
![crimsonland 2003 crimsonland 2003](https://s1.gaming-cdn.com/images/products/2445/screenshot/game-steam-crimsonland-wallpaper-4.jpg)
Is there any way you could further increase the number of projectiles allowed on screen? I figured it would be impossible to die if my wife and I both hade mini rocket swarmers, my fav weapon and stationary reloader, but unfortunately all but two of my missles would get deleted shortly after I fired.
![crimsonland 2003 crimsonland 2003](https://cdn.toucharcade.com/wp-content/uploads/2014/09/Crimsonland-HD-Soft-Launch-1.jpg)
If you're able, please give it a go and let me know if everything still works properly. Added back the Typ'o'shooter game mode! It will unlock after you play through the quest mode in normal difficulty. Dropping more weapons during the first 60 seconds of survival and blitz game mode runs.
Crimsonland 2003 install#
The old (2003) Crimsonland classic version is included in the install directory. Telekinesis perk now picks up the powerup up after hovering your mouse over it for a second. Steam Cloud is now enabled on all versions (not only this beta). Main menu has friendly links to our next two games: Xenoraid and Neon Chrome! (Scrolling down to top 100k rank doesn't cause framerate drops). Leaderboards rendering performance improved. Fixed (rare) weapon jamming bug that prevented autoreloading your weapon occasionally. Toxic Avenger now kills bosses as well if you can afford to take one hit. Clarification: only English supported in this build. Added internal localization support, preparing for localizations (hopefully all English strings are still intact). Spider boss projectiles do proper damage now. Spideroids give slightly more experience points. Perks are now enabled by default in Quest mode (only affects new installs). Pulse Gun + Angry Reloader combo works again as Pulse Gun has 3 ammo in all modes except Weapon Picker. Blitz survival mode now starts harder but ramps up slower (all bosses don't come at you at once now). Multimonitor resolution selection should work better now. Use the Betas tab there to toggle your game between the latest stable or the latest beta release.) (Right click the game in your Steam games library, and select Properties. New beta version is now available at update_beta branch.